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"Unlimited Detail" Rendering Technology

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"Unlimited Detail" Rendering Technology

Post by Manwich on Wed Aug 03, 2011 6:19 am

I'd just like to post this...

and don't forget this...
http://notch.tumblr.com/post/8386977075/its-a-scam
and this...
http://notch.tumblr.com/post/8423008802/but-notch-its-not-a-scam

Well I'm not really sure whether to be excited by this thing, it looks amazing, but Notch's points sound pretty convincing, although I can't understand most of it.
I'd just like the opinion of the smart people on TED Smile
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Re: "Unlimited Detail" Rendering Technology

Post by loha96 on Wed Aug 03, 2011 8:36 am

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Re: "Unlimited Detail" Rendering Technology

Post by aQuackingGoose on Wed Aug 03, 2011 1:33 pm

Would just like to say.. I love that guy's voice Very Happy
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Re: "Unlimited Detail" Rendering Technology

Post by Judgejudy411 on Wed Aug 03, 2011 9:26 pm

Omg omg omg!!! Nergasm!... That's all I think people are thinkin' when they see that but I'll admit, THAT IS AMAZING!!!!

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Re: "Unlimited Detail" Rendering Technology

Post by Manwich on Wed Aug 03, 2011 9:45 pm

It does seem amazing, but a lot of people have pointed out how this would need an incredibly large amount of storage.
Notch wrote:To quote the video, the island in the video is one km^2. Let’s assume a modest island height of just eight meters, and we end up with 0.008 km^3. At 64 atoms per cubic millimeter (four per millimeter), that is a total of 512 000 000 000 000 000 atoms. If each voxel is made up of one byte of data, that is a total of 512 petabytes of information, or about 170 000 three-terrabyte harddrives full of information. In reality, you will need way more than just one byte of data per voxel to do colors and lighting, and the island is probably way taller than just eight meters, so that estimate is very optimistic.
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Re: "Unlimited Detail" Rendering Technology

Post by TheChrisHill on Thu Aug 04, 2011 12:06 am

I guess a good way to help with that would be to reduce the quality of objects in a distance, or just reduce the draw distance all together. This would be a hell of a benchmarking tool though
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